Baldi’s Basics Map – Schoolhouse Maps, Rooms & Secret Areas (2025 Atlas)
Welcome to the definitive 2025 atlas for Baldi’s Basics explorers! This long-form guide stitches together every corridor, cafeteria table, and cobwebbed crawl-space the community has confirmed so far, turning scattered notes and YouTube theories into a single, readable blueprint. Whether you’re hunting your seventh notebook on a fresh save-file or theory-crafting the fastest TAS route, this reference has you covered. Throughout the page you’ll see ASCII diagrams, detailed item tables, spoiler-tagged Easter eggs, and a dozen screenshot placeholders so you can swap in your own images once you’re ready to publish. By the end you’ll know every inch of the Baldi’s Basics map, from the principal’s public halls to the dev-room nobody was supposed to find.
📖 Table of Contents ▼
Master Floor-Plan
Below is a high-level ASCII blueprint of the classic Schoolhouse as it appears in Baldi’s Basics Plus v0.9 (Feb 10 2025). The major layout hasn’t changed since the 2024 remaster—Baldi’s Café simply replaces the older cafeteria art set, and a second maintenance alcove was carved into the east wing for new NPC pathing. (baldis-basics-in-education-and-learning.fandom.com)
┌───────────────┐
│ CLASS 1 │
└──┬─────────┬──┘
┌──────────────────┘ └───────────────────┐
│ │
┌────▼────┐ ┌───────────────┐ ┌───────┐ │
│ EXIT 1 │ │ FACULTY │ │ EXIT2 │ │
│ (North) │ │ LOUNGE │ │ │ │
└────┬────┘ └──┬─────────┬──┘ └───┬───┘ │
│ │ │ │ │
┌────▼────┐ ┌────▼────┐ ┌──▼────┐ ┌────▼────┐│
│CLASS 2 │ │BALDI’S │ │SWEEP’S│ │CLASS 3 ││
│ │ │CAFÉ │ │CLOSET │ │ ││
└────┬────┘ └─────────┘ └──┬────┘ └────┬────┘│
│ │ │ │
┌────▼────┐ ┌───▼───┐ ┌────▼────┐
│CLASS 4 │ │OUTDOOR│ │CLASS 5 │
│ │ │YARD │ │ │
└─────────┘ └───────┘ └─────────┘
Designer’s note: The full game world is technically infinite thanks to Plus-mode seeds, but fixed floor-plans—like the tutorial & story modes—follow this skeleton. The arcade, field-trip, and randomly generated seed layers are outside this wiki’s scope.
Navigational Hot-Points
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Central Hallway Hub – A four-way junction bridging the north classrooms, Baldi’s Café, and Swinging Door corridor; three NPCs spawn here on a fresh seed.
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Principal’s Corridor – Long straightaway on the east wing with 1st Prize’s patrol, ideal for stamina recovery.
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Outdoor Yard – Still the safest breather zone, but sweeping animations increased debris collisions in v0.8+.
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Maintenance Alcoves – NEW (2025) side closets that hide random Be-Soda machines on 40 % of seeds.
Classrooms & Notebook Spots
The classic mode requires 7 notebooks; Plus seeds scale 7-10. Spawn order is deterministic on the first load, but after any death each notebook shuffles ±1 room to prevent rote memorisation. A safe collection loop (below) guarantees you’ll never double-back into Baldi’s line-of-sight until notebook #6.
Classroom | Default Notebook Slot | Desk Layout | Typical Threat Window |
---|---|---|---|
Class 1 | Front-left desk | 4×2 grid | 00:25 – 01:10 |
Class 2 | Rear-right desk | 3×3 grid | 00:40 – 01:30 |
Class 3 | Center desk | 2×4 grid | 01:05 – 01:45 |
Class 4 | Front-center desk | 4×2 grid | 01:20 – 02:00 |
Class 5 | Rear-left desk | 3×3 grid | 01:45 – 02:15 |
Faculty | Bookshelf alcove | 1×6 strip | 02:00 – 02:40 |
Café Side Room | Snack counter | 2×2 square | 02:15 – 03:00 |
8-Step Safe Notebook Loop
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Spawn → Class 1 – Sprint before the first sweep cycle initializes.
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Cut through Hub → Class 2 (stick to lockers to avoid bully RNG).
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Duck into Faculty Lounge; grab notebook #3, snatch WD-NoSquee if available.
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Pivot south to Class 3, hugging right-wall; Watch for Playtime’s first spawn.
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Slip east to Class 4 while 1st Prize patrols; no whistle events triggered yet.
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Head north to Baldi’s Café Side Room for notebook #6—use café tables as LOS blockers.
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Final dash to Class 5—Baldi’s speed caps at ~9 m/s now; use BSODA you collected earlier.
Pro-tip: On seed strings where Class 3 and Class 4 swap, reverse steps 4 & 5 so Baldi’s pursuit vector remains predictable.
Baldi’s Café & Item Spawns
Baldi’s Café (formerly the generic cafeteria) got a cosmetic and loot overhaul in Plus v0.8 and kept those mechanics in 0.9. The room now holds four guaranteed items and up to five randomised pickups per seed. (baldis-basics-in-education-and-learning.fandom.com)
Item | Guaranteed? | Spawn Point | Respawn Logic | Notes |
---|---|---|---|---|
BSODA Machine ×2 | Yes | West & east walls | Never | Costs 25¢—bring a shiny quarter. |
Energy Flavored Zesty Bar | Yes | Snack counter | Once per run | Eat for full stamina, attracts Baldi’s hearing radius. |
Apple for Baldi | Random (40 %) | Center table | 3-min timer | Prevents Baldi’s slap for 15 s. |
WD-NoSquee | Random (30 %) | Janitor sink | 1-min timer | Silences door opens—speed-runner staple. |
Safety Scissors | Random (25 %) | Vending shelf | Never | Cuts jump rope, triggers Playtime cry. |
Quarter | Random (50 %) | Under bench | Never | Currency for BSODA or dirty chalk eraser. |
Dirty Chalk Eraser | Random (15 %) | Bulletin board | 2-min timer | Blinds Baldi 7 s when thrown. |
Baldi’s Bootleg Tape | Random (10 %) | Secret floor tile | Never | Unlocks Tape Room exit (see secrets). |
“Recycle Food!” Poster | Decorative | North pillar | — | Shoot for secret message audio. |
RNG Seeds: Item rolls are calculated at map generation, not real-time. Restarting from the menu resets Café spawns; dying and hitting Play Again preserves them.
Exit Strategy & Escape Routes
First-time victories hinge on emotional control: Baldi’s step-sound pitch rises, but your inputs stay the same. Here’s a seven-step deterministic win path for story mode players:
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Notebook #1 Trigger – Solve the first three math problems fast; exit before the slap echo finishes so Baldi’s initial vector commits to the north corridor.
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Clockwise Sweep – Loop clockwise (Class 1 → Hub → Café side) collecting notebooks 2-5; always keep a corner between you and Baldi.
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Café Stock-Up – Grab at least one BSODA and the Zesty Bar; check quarter spawn under benches.
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Hub Bottle Shot – Use the west-facing hallway for a straight BSODA line. This launches Baldi ~20 tiles back and buys ~10 s.
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Rapid South Loop – While he recovers, snag notebook #6 (Faculty) and #7 (Class 5) using locker-hug technique.
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Activate All 3 Exits – The café exit is usually safest first; next hit Outdoor Yard, then sprint north.
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Final Exit – The north Exit 1 requires stamina. Pop the Zesty Bar on the final corner for invincibility vs Sweep momentum.
Did you know? BSODA’s knockback is physics-based. If Baldi collides with 1st Prize during recoil, their momentum stacks, adding an extra tile or two of safety.
Secret Rooms & Easter Eggs
Baldi’s Basics is infamous for meta jokes. Here are the currently confirmed secrets in 2025, listed by in-game coordinate grid (0,0 = lobby door):
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Tape Room – (-14, +3). Needs Bootleg Tape from Café; play at projector to unlock a fourth “fake” exit.
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Developer Room – (-2, -8) via faculty wall noclip after notebook #7 only when seed ends with “DEV”. Contains unused sprites.
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Principal’s Secret Office – (+6, +9). Swipe faculty key on 30 % chance; chalkboard spells “rules breach”.
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“You Can Think Pad” Easter Area – (-10, -4). Solve impossible question with mod menu; reveals 1999-style math app.
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Quarter Locker – (+1, +12). Opens if you noscope the locker ten times with a bar; plays “Shiny!” audio.
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Sweep Closet Back-Door – (-5, +6). 5 % chance door spawns ajar; leads to maintenance chasm with random Be-Soda.
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Café Tile Glitch – (-7, +2). Jump ten times on cracked tile for noclip to unused basement prototype.
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Hidden Chalk Message – (+3, +0). Use dirty chalk eraser on totally clean wall; reveals dev’s phone number.
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Baldi Quarters Vault – (-13, +11). Deposit four quarters; grants permanent stamina buff for that run.
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“Happy Birthday” Party Room – (+8, -9). Date-locked to March 31; confetti sprite and remixed theme.
Caution: Several secrets rely on percent-chance map flags. If you’re speed-running, reset your seed until the desired flag appears to avoid soft-locking attempts.